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Rayman n647/20/2023 ![]() With the 4MB Expansion Pak, Rayman 2 runs in a semi-high-resolution mode that, somehow, is just as fast as the standard, but much more slick. Every level is lovingly detailed textures are crisp, animation is smooth, environments stylized and colorful - we could go on and on. The game is an amazing sight to behold from start to finish. Graphics Rayman 2 is, perhaps, the prettiest 3D platformer ever. That's really cool." Banjo-Kazooie has nothing on Rayman here. Every new level presents a new, clever challenge that will likely leave you saying, "Wow. Control - and more specifically the things that Rayman can do - is equally polished. The puzzles are more difficult than they sound, but they're also extremely entertaining and a lot of fun. Only when the rocket is too tired to move can Rayman jump on and ride it across to safety. The only solution is to ride a rocket character, which first chases players around the level before tiring out. Example: Rayman cannot cross a spiky landscape to a new area just beyond it. After careful exploration, however, players will indeed find a non-playable character that must accompany our hero to the flames, as only he can put it out. ![]() Example: a fire blocks Rayman's path and there is seemingly no way to get by it. So, the idea is to throw the magic items across areas that must be jumped over (and there are many), then pick them up and continue on. The only problem is that Rayman cannot jump while holding the spheres, as they are too heavy. Players must travel to these ends and pick up the spheres and bring them back to the doorway that needs unlocking. Each sphere is located on opposite ends of the stage. Example: in one level, Rayman must unite two magical spheres in order to open a doorway to a new stage. ![]() Players must use their wits and all of these items in order to solve some of the game's refreshing puzzles and advance. There are also cages that must be found and opened, shells that must be utilized to gain access across otherwise uninhabitable terrain, magic spheres that open new areas, and carefully hidden switches that reveal doorways. ![]() But this is hardly the character's only task. Rayman happily trots through the lush 3D environments in the game, picking up powerful Lums that increase his energy and unlock new worlds (among other things). It all comes together wonderfully with brilliantly tight control that is, when mixed with the game's puzzles, environments and quest, nothing short of addictive. He can swing through the air, hang from vines, ride rockets, hide in bushes, and even use his friends' abilities to his advantage. Rayman can strafe left and right, for example. But there are some extras in the control department you might not think about. This includes the variety of moves: running, swimming, flying, jumping, hovering, climbing, grabbing, shooting and more. All of that traditional platformer stuff you'd expect of such a game is, of course, standard. Players take control of the jointless main character through 45 differing environments, each with their own unique puzzles and challenge. Gameplay Rayman 2 is a very traditional platformer that is executed extremely well. In order to set things right, Rayman must first escape from imprisonment. Faster than we can say "French," our hero finds himself victim to the robotic army of well-textured ship-lovers. Evidently a large group of Robo-Pirates has decided to attack and enslave Rayman's home world. Reading the instruction booklet, we learn that panic in the "Chamber of Teensies" has erupted. Play Story How many times have we written, " doesn't exactly have the best storyline, but."? Well, add one more title to that list, as Rayman 2, it seems, isn't about compelling background setups either.
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